Through a combination of texture streaming optimization and the removal of a faulty “entity tracker” that was duplicating every tree and rock in memory, the patch has virtually eliminated the crash-to-desktop issue. Memory usage now stabilizes at 9.2GB, even after six hours of play.
The "A Flame in the North" deadlock has been resolved via a state-trigger reset. If you have a save from v0035772 where the quest is broken, loading it in the new version automatically forces a quest-state verification, completing the objective retroactively.
The developers scrapped the broken node system and reverted to a hybrid A* pathfinding model with weighted collision detection. The result: Villagers now navigate around player-built structures without freezing. In testing, a village with 45 workers and 30 buildings saw zero pathfinding failures over a 12-hour continuous session.
V0035772 Fixed - Bellwright
Through a combination of texture streaming optimization and the removal of a faulty “entity tracker” that was duplicating every tree and rock in memory, the patch has virtually eliminated the crash-to-desktop issue. Memory usage now stabilizes at 9.2GB, even after six hours of play.
The "A Flame in the North" deadlock has been resolved via a state-trigger reset. If you have a save from v0035772 where the quest is broken, loading it in the new version automatically forces a quest-state verification, completing the objective retroactively. bellwright v0035772 fixed
The developers scrapped the broken node system and reverted to a hybrid A* pathfinding model with weighted collision detection. The result: Villagers now navigate around player-built structures without freezing. In testing, a village with 45 workers and 30 buildings saw zero pathfinding failures over a 12-hour continuous session. Through a combination of texture streaming optimization and