Auto 6.9 — Tlbb
Since this is an automated/high-rate environment, you need to integrate this with the existing bot systems so players don't have to manually click everything.
Soul Dungeons:
If you are ready to proceed (understanding the risks), here is the standard workflow used by top-tier grinders. auto 6.9 tlbb
Here is a rough logic flow for how you might script the "Smelting" interaction in the TLBB server scripts (Lua): End recording
-- Function: HandleItemSmelt(player, itemGuid, jadeSlipGuid)
function SoulSystem_OnSmelt(player, itemGuid, jadeSlipGuid)
-- 1. Validate Items
local weapon = GetItemByGuid(itemGuid)
local jadeSlip = GetItemByGuid(jadeSlipGuid)
if not weapon or not jadeSlip then
SendSystemMessage(player, "Invalid items selected.")
return
end
-- 2. Extract Stats (Mock Logic)
-- TLBB items usually have dynamic stats. We fetch the specific attribute.
local attackStat = weapon:GetAttrib(ATTR_ATTACK)
local quality = weapon:GetQuality() -- 1-9 scale
-- 3. Calculate Soul Value
local soulPoints = attackStat * quality
-- 4. Determine Mutation (Fun Part)
local mutationType = 0 -- 0 = Normal, 1 = Critical Success
local rand = math.random(1, 100)
-- Lucky players get a bonus
if rand > 90 then
soulPoints = soulPoints * 1.5
mutationType = 1
SendSystemMessage(player, "CRITICAL SUCCESS! Soul energy surged!")
end
-- 5. Apply to Jade Slip
-- Custom property specific to your server version
jadeSlip:SetScriptInt("soul_exp", jadeSlip:GetScriptInt("soul_exp") + soulPoints)
-- 6. Destroy the sacrificed item
DelItem(player, itemGuid)
-- 7. Notify Client to Refresh UI
LuaSendPacket(player, PKT_SOUL_UPDATE, jadeSlip:GetGuid())
end
This feature turns TLBB Auto 6.9 from a simple "Idle Game" into an "Idle Collection & Crafting Game." It gives players a reason to keep old gear, stimulates the market, and adds a layer of build strategy that most high-rate servers lack. Since this is an automated/high-rate environment, you need