Ac Origins Inventory Editor Hash List (FHD × 8K)
Before diving into the list, we need to understand the terminology. When Ubisoft built Origins, they didn't store items as names like "Sword of the Duat." They stored them as Hexidecimal Hash IDs—simple strings of numbers and letters (e.g., 0000017BD91529A2).
Why? Computers process numbers faster than words. Every single item in the game has a unique hash:
The Hash List acts as a dictionary. It translates these machine-readable codes into human-readable items. By using a save editor, you tell the game: "Inject hash 000001712A23BFA4 into inventory slot 3." The game then thinks you looted the Golden Anubis Jackal. Ac Origins Inventory Editor Hash List
| Item Name | Hash ID |
| :--- | :--- |
| The Fang (Venom damage) | 0000017FC99C9A1A |
| Reinforced Shield (Mut's Sorrow) | 00000171E1A17BAB |
| Alexander’s Shield | 00000177CE56F4A5 |
| Item Name | Hash ID |
| :--- | :--- |
| Sword of the Duat | 0000017BD91529A2 |
| Mustapha's Blade (FFXV Crossover) | 000001847EDC836F |
| Amun's Might | 0000017DB946CB76 |
| Golden Wolf (Helix) | 00000184A0B6CE2F | Before diving into the list, we need to
From available community lists (e.g., on Nexus Mods, FearLess Cheat Engine forums, or GitHub gists), hash IDs are grouped as:
| Category | Examples | |-------------------|-----------------------------------------------| | Melee weapons | Swords, heavy blades, scepters, dual swords | | Ranged weapons | Hunter bows, light bows, predator bows | | Shields | Legendary, rare, common shields | | Outfits | Anubis outfit, Aguilar outfit, Hidden One | | Mounts | Horses, camels, chariots, unicorn (Easter egg)| | Resources & Craft | Carbon crystal, soft leather, iron, drachma | | Gear mods | Cursed, bleeding on hit, etc. (often flags) | The Hash List acts as a dictionary
Assassin’s Creed Origins does not store items as plain English text (e.g., "Sword of the Duat") in your save file. Instead, it uses a Hash ID—a unique hexadecimal string (e.g., 000001A2E90C9A26)—to identify every single object in the game.
When you use an Inventory Editor (like the popular Cheat Engine table or the standalone ACO_InventoryEditor.exe), you are essentially telling the game: "Replace the item in Slot 4 with the item represented by this hash."
The development of third-party tools for single-player role-playing games often centers on the ability to manipulate save game data. In Assassin’s Creed: Origins, save files are serialized binary blobs that store player progress, world states, and inventory data. Unlike earlier iterations in the franchise which may have used integer IDs or strings, ACO utilizes the Dunia/Anvil engine's method of referencing entities through compiled code hashes. An Inventory Editor must therefore possess a comprehensive "Hash List"—a translation dictionary mapping human-readable item names (e.g., "Predator Bow") to their corresponding 64-bit hexadecimal hash values stored in the game memory.